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I thought I read once that Lua 4.1 was supposed to allow the
functionality of LuaC.exe to reside in the same Lua library used by
Lua.exe.  Is this true?  I want to binary compile (to bytecode) some
scripts generated at runtime on the Xbox, but there is no such thing as
a separate executable (or a DLL, for that matter).

Ideas?

Thanks,
Joshua Jensen
Amped: Freestyle Snowboarding 
http://www.xbox.com/Games/sports/amped.htm