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- Subject: Re: Lua gc in games
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Mon, 6 Aug 2001 10:34:46 -0300 (EST)
>One is that Lua is very rough
>about its approximation, and it doesn't do what I think its going to do.
In 4.1, Lua maintains the exact number of bytes malloc'ed.
The API only deals with Kbytes to get more resolution out of an int.
>I am also thinking that perhaps print() is creating orphans, but I could be
Yes, print uses tostring.