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This looks very cool. I am going to attempt to get it installed on my C++
project shortly.

One question I have for the list in general, on this subject:

I've been considering implementing a "long return" function, that would take
advantage of the try/catch nature of Lua to allow you to return a value (not
just an error code) to the same context as a lua_error() call would take
you. This would allow you to short-circuit a running execution context to
return to the original caller sooner, which can on occaision be a very handy
performance win.

Does anyone have suggestions on how this can/should be implemented? Would
this be useful to anyone else? Should I implement it using Michael's new
try/catch C++ features?

Comments, quesitons, suggestions welcome...


> -----Original Message-----
> From:
> []On Behalf Of Michael Cuddy
> Sent: Tuesday, July 24, 2001 12:47 PM
> To: Multiple recipients of list
> Subject: Re: LUA and C++...
> > I'll throw in my two cents: I'd love to see this as well!
> I've gotten about 10 email messages with the same content.. so, for
> your viewing pleasure:
> Questions, comments, and criticism welcome.
> --
> Mike Cuddy (, MC312), Programmer, Daddy, Human.
> Fen's Ende Software, Redwood City, CA, USA, Earth, Sol System, Milky Way.
>        Now I lay me down to sleep / CVS, I pray, my code to keep.
>        If disks crash before I wake: / format, newfs, cvs up, make.
>        Join CAUCE: The Coalition Against Unsolicited Commercial E-mail.
>                           <>