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- Subject: RE: Line info for Lua Scripts
- From: "Vincent Penquerc'h" <vincent@...>
- Date: Wed, 20 Jun 2001 09:55:10 +0100
> >The "#line" solution gets my vote.
Just for the record, I'd also be delighted by this, as currently I
my Lua scripts via cpp (assert, etc (sorry for the heresy :))) and I have to
keep track of every temporary file to make sense of line numbers.
Any other syntax would actually fit me, as I'd sed the preprocessed file to
adapt it to whatever syntax would be chosen.
Oh well, I guess I could hack Lua myself ...