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On Sat, Jun 16, 2001 at 11:42:01PM -0000, Denis Lamarche wrote:
> >I don't doubt that a game engine such as David has described can do
> >everything it needs to using Lua callbacks for events.
> When you say callbacks, does that mean lua calling C functions (inside lua)? 
>   or using the tag methods?

Actually I meant C calling Lua functions.  I'm not too up on what David was
doing, but I believe he had all of the logic for his world objects respond
to events such as getting hit, seeing things, etc. as well as a callback
per frame... Is this correct, David?

Bret Mogilefsky * Mgr. SCEA Developer Support *