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- Subject: Re: globals (_locals)
- From: Renato Cerqueira <rcerq@...>
- Date: Wed, 06 Jun 2001 22:56:20 -0500
Eric Tetz wrote:
> --- "Russell Y. Webb" <email@example.com> wrote:
> > Great that this is being addressed.
> I highly doubt this discussion is going to affect a change in Lua, as much as we would like to see
> that happen. As you already know, this issue has come up time and time again over the years,
> always sparking a long running discussion before finally trickling off. You'll notice there has
> been no 'official' response to the current discussion.
> I think the whole topic was pretty much laid to rest four years ago:
> "...the decision of having globals by default makes sense to us ;-) and we don't feel we need to
> change it."
> - Luiz Henrique de Figueiredo, Dec 11 1997
> Here's other mentions of it in the archives...
Pretty impressive your research in the list archives,
but your message gives the impression that everybody but the Lua authors
So, I decide to give my opinion! :-)
I have been using Lua since 1993 in many different kinds of projects,
and I can say that I do prefer the global-by-default approach.
I use interactive command console interfaces a lot:
for debugging, for management tools, for "script prototyping"
(to figure out which script I need).
For interactive consoles, I think the global-by-default approach is
For sure that I can waste some time when I misspell some variable name,
but the solution provided by tag methods (plus a "global" function) to
this kind of mistake fits all my needs.
And all practical complaints against global-by-default that I have heard
other Lua programmers could be solved with the same mechanism.
I guess (and hope) the Lua authors are just thinking about making this
Visual Basic (another quite popular language among "non-expert"
has a very similar set of scope rules and a protection mechanism
with the same result that we can reach with the tag method solution.
I taught Visual Basic some time ago and I have never seen any student
with difficulty to understand or to use the global-by-default approach.
For large projects, I use almost the same solution that Roberto
in his LTN. But, in general, I have to adapt it for the particular
of each project. I like this kind of flexibility.
(BTW, when I don't want flexibility, I use C or C++).
I can agree that it might exist a better set of scope rules, but all
that I have seen in this list along all these years are at least strange
Well, I just want to say that there is not a consensus about scope rules
among Lua programmers...