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> If I could specify types, this would be simple, it would say:
>
> ge_collision = function(self,number x,number y,Sprite whoIhit)

There's nothing to stop you putting this sort of information in comments,
although admittedly because Lua's only comment style is a rest of line
comment, this is hard to do in the obvious way:

go_collision = function(self, /* number */ x, /* number */ y, /* Sprite */
whoIhit)

But still, you can write the type in a LuaDoc-style comment. I admit that
this sort of thing requires discipline and a type system that makes you do
it is better.

-- 
http://sc3d.org/rrt/ | Quidquid latine dictum sit, altum viditur (Anon)