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- Subject: Re: Getting Lua tables from C
- From: Ultron14@...
- Date: Fri, 20 Apr 2001 11:29:49 EDT
Thanks for the help. This is all working great for me now! What do weak
tables mean? I saw that on the Lua 4.1 (possible) feature list.
Jules
In a message dated 4/18/01 5:49:12 PM, froese@gmx.de writes:
<< I assume you mean this kind of tables: { "foo", "bar" }
These are regular tables. Only the keys are the numbers 1, 2, ...
lua_newtable(state);
lua_pushnumber(state, 1);
lua_pushnumber(state, lastworld->active);
lua_settable(state,-3);
or:
lua_newtable(state);
lua_pushnumber(state, lastworld->active);
lua_rawseti(state, -2, 1); // the 1 is the numeric index
> 2) how I GET the values from a table passed in (both indexed and with
> properties)
Same as above:
lua_pushstring(state, "active");
lua_gettable(state, <tableindex>);
or
lua_pushnumber(state, 1);
lua_gettable(state, <tableindex>);
or
lua_rawgeti(state, <tableindex>, 1); // get field nr 1
or iterate over all elements using lua_next().
Ciao, ET. >>