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Hi,

    I am able to pass a Lua property table back to script like this:

lua_newtable(state);
state->lua_pushstring("active"); state->lua_pushnumber(lastworld->active); 
lua_settable(state,-3);

I have 2 questions:

1) How do I change the above to return just a table with just values, and not 
a property/value table
2) how I GET the values from a table passed in (both indexed and with 
properties)

Any help would be much appreciated!

Thanks,
Jules