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- Subject: Re: Embedding Lua for use in a MUD.
- From: Jason Clow <ih8msft@...>
- Date: Tue, 13 Mar 2001 10:15:33 -0800 (PST)
If you are using a Diku (or one of its derivatives) as your codebase, then you can snoop around on ftp.circlemud.com; there is an example of using Lua for triggers.
If you want to use Lua for scripting, I suggest you use Lua 3.2. It is much easier to embed than 4.0, IMO
--- "falknor1" <falknor1@earthlink.net>
> wrote:
>Greetings list:
>
>I am new around here and have looked through the archives on egroups a tad
>bit, but did not find much. I found a few threads talking about just how
>suitable Lua is for this operation, but never did I see any mention of
>available examples. Does anyone know of a freely available example one could
>look at that involves embedding Lua into a C application? I am looking to
>use this language as scripting for my builders/designers. I look at it like
>this: they are the one's designing it, if they can script it then it's more
>likely that it will come out exactly as they saw it than if I were forced to
>do it off of sometimes inadequate descriptions. The scripts will need to
>modify game data real-time. Such as changing values of various things in the
>game and adding new functionality such as commands. If anyone has any
>input, ideas, or links please feel free to send them my way.
>
>Cordially,
>JD
==
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