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Aye, Please do. :)

- JD

-----Original Message-----
From: owner-lua-l@tecgraf.puc-rio.br
[mailto:owner-lua-l@tecgraf.puc-rio.br]On Behalf Of Samson, Lyndon [IT]
Sent: Tuesday, March 13, 2001 10:43 AM
To: Multiple recipients of list
Subject: RE: Embedding Lua for use in a MUD.


I have some skeleton code for a LUA MUD somewhere, I'll dig it up it you
like.



-----Original Message-----
From: falknor1 [mailto:falknor1@earthlink.net]
Sent: Tuesday, March 13, 2001 4:38 PM
To: Multiple recipients of list
Subject: Embedding Lua for use in a MUD.


Greetings list:

I am new around here and have looked through the archives on egroups a tad
bit, but did not find much.  I found a few threads talking about just how
suitable Lua is for this operation, but never did I see any mention of
available examples. Does anyone know of a freely available example one could
look at that involves embedding Lua into a C application?  I am looking to
use this language as scripting for my builders/designers.  I look at it like
this:  they are the one's designing it, if they can script it then it's more
likely that it will come out exactly as they saw it than if I were forced to
do it off of sometimes inadequate descriptions.  The scripts will need to
modify game data real-time. Such as changing values of various things in the
game and adding new functionality such as commands.  If anyone has any
input, ideas, or links please feel free to send them my way.

Cordially,
JD