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- Subject: RE: Visual C++ ver 5 Link Error
- From: Jim Mathies <Jim@...>
- Date: Thu, 2 Nov 2000 12:06:58 -0800
If the file your compiling this code in is a '.cpp' - the default for a
console app in vc5.0 I believe, simply add
extern "C" {
#include "lua.h"
}
around your include. Lua is a c library, with c linkage, hence the
__cdecl requirement. With this change your c++ app knows to look for
a c implementation of lua_open().
You can also rename your .cpp to a .c to get the compile to work without
any changes to your source. (VC differentiates a file's language based
on the file extension.) Assuming your not using c++ classes in this file.
Regards,
Jim
-----Original Message-----
From: George Papaioannou [mailto:papaioannou@dimitra.gr]
Sent: Thursday, November 02, 2000 7:17 AM
To: Multiple recipients of list
Subject: Visual C++ ver 5 Link Error
When I try to compile a win32 app
with lua embedded in it I get the error message {unresolved external symbol
"void __cdecl lua_open(void)} in Linking stage
All I do is that in win32 console app:
#include "lua.h"
main()
{
lua_open();
lua_close();
}
and declaring the lua.lib in the settings/link tab.
what's wrong ?
Can I use the DLL files instead ?
PS: I am new in the Visual C but I have a great experience in Dos/Pascal
Thanx.
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