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- Subject: Re: Cooperative Multitasking
- From: Jeroen Janssen <japj@...>
- Date: Thu, 19 Oct 2000 23:36:05 +0200
lemkef@execpc.com wrote:
> Mostly on the C++ side. Basically I'd like to beable to pause
> execution of the script, and then resume it later when some specific
> state has been reached. It's going to be used in combination with a
> 3d engine, and the script will need to wait for animations to finish
> and such. Bret Mogilefsky mentioned how it was done with Grim
> Fandango and it sounds like the same problem / solution. a link to
> the post:
> http://www.egroups.com/message/lua-l/905
yes... I know ... look at message nr 900 :)
> There were some other discussions, on the same topic, but they were a
> year ago. I was hoping there was a package available premodified :)
well.. that (might) be usefull, but I think that depends on wether the
modifications are "maintainable" (as far as I can "see", the current
Monkey Island 4 demo still uses Lua 3.1 alpha, so they might have
"trouble" upgrading to a newer lua because of the deep modifications
they made).
> I think I can get away with manipulating the lua-state through C++
> code, and wouldn't need to modify any of that?
I don't know (yet).
---
Jeroen Janssen