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- Subject: Lua 4.0 Reentrant feature
- From: "Philip Yi" <philipyi@...>
- Date: Sat, 09 Sep 2000 14:50:36 -0000
Hi,
First, let me say that I like Lua a lot, and hope to extend it by
combining with other nice pieces of open software out there. I toyed
with 3.2 a while back and compared it against Pike, for the purposes
I had in mind (a GUI, multi-threading for network/WEB programming,
printing). I prefer Lua's well structured and documented interface
to the C/C++ world. However, Pike has built-in multi-threading.
Currently I'm experimenting with 4.0 alpha. Trying to determine if I
can implement a coarse form of multi-threading. The model I have in
mind is to start every new thread with a new Lua state - in essence,
an interpreter per thread. I also like to interface C/C++ libraries
to Lua. I have not gotten very far when I realize that I really need
Lua to pass me its state when it calls my C functions, otherwise I'd
have to maintain that state independently, which is cumbersome at
best. Instead, if the prototype for lua_CFunction is changed from:
typedef void (*lua_CFunction) (void)
to :
typedef void (*lua_CFunction) (lua_State*)
,
then it makes my job a lot easier. Since Lua knows its state at the
time of calling a lua_CFunction, I expect this modification to be
quite easily implemented for 4.0.
One other potential big problem with the interpreter/thread model is
code bloat, when several threads are started that run the same Lua
code. I don't know if it is possible for multiple Lua interpreters
to share Lua byte code, and still run in different threads.
Any comments ?
Regards.