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- Subject: Re: game developers?
- From: David Jeske <jeske@...>
- Date: Mon, 31 Jul 2000 20:31:56 -0700
On Mon, Jul 31, 2000 at 07:06:27PM -0300, Steve Dekorte wrote:
> David Jeske <jeske@chat.net> wrote:
> > Solutions that seem useful to me would be:
> > - allowing "0" to be considered false
> > - creating a "real false" value, which looks like nil, but takes
> > up space.
>
> How about a tagmethod for boolean:
That would also work well. :)
> ----------
> None = {}
>
> noneTag = newtag()
> settagmethod( noneTag, "boolean", function () return nil end)
> settag(None, noneTag)
> ----------
>
> Now when we have:
>
> if aTable.a then
> ...
> end
>
> If "a" is None or nil, then the "if" evaluates a false
> otherwise it evaluates to true. "None" could then be used
> as the false boolean (unlike nil) can hold a place in a table.
--
David Jeske (N9LCA) + http://www.chat.net/~jeske/ + jeske@chat.net