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David Jeske wrote:
> Wow, I'm impressed by those QScheme numbers. I'll have to write my
> ScriptPerf benchmark for QScheme.

I've had a look at this: you might want to add scripts for two things
that are important for an embedded language: calling C routines from
the script, and calling script functions from C.

For my use of Lua, this is the main bottleneck, as I use Lua scripts
in a event handling way, calling Lua functions that react back on the
game by calling its exposed functions.

Vincent Penquerc'h