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- Subject: Lua programmers sought
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Fri, 2 Jun 2000 20:57:15 -0300 (EST)
Here is a project that is looking for Lua programmers. --lhf
From: Neil Halelamien <fleaNOSPAMplus@users.NOSPAM.sourceforge.net>
Subject: Looking for additional 2D programmers/designers for GPL'd mecha game
Date: 25 May 2000 00:00:00 GMT
Message-ID: <392D465F.B3D26149@users.NO.sourceforge.SPAM.net>
Newsgroups: comp.games.development.design
ClanMecha ( http://clanmecha.sourceforge.net ) is a project to create a
GPL'd 2D side-scrolling platform game featuring battling mechs (think
anime-style) utilizing the ClanLib library.
The game in its current state is somewhat similar to NiL (
http://nil.sourceforge.net/ ), which in turn is similar to Liero (a
closed-source freeware DOS game), which in turn is similar to a
real-time Worms.
The project is currently in need of the following:
Game designers: ClanMecha is in need of a greater sense of focus. Though
the basics of the engine are already in place (and the game is fairly
playable), game designers are needed to provide further direction for
the project. Though the game was originally intended as a Q3A-style
"you're in an arena, kill all the other contestants" type of game, we
suspect that a deeper storyline may be required. Game designers are
needed to work on a backstory for the game, game mechanics, and various
other design issues. ClanMecha is particularly in need of game designers
familiar with the anime/mecha genre (e.g. Neon Genesis Evangelion,
Macross, Gundam).
Game programmers: Programmers should be proficient in C++. We are
particularly in need of programmers with experience in network coding,
ClanLib, 2D collision detection, and/or Lua scripting. Programmers
should also be aware the ClanMecha uses the DOC++ documentation system
(it makes the code nice and easy to understand).
Anime artists: In the future we want to have both anime sprites and
anime stills for the game and web site -- artists are needed to work on
this.
Porters: ClanMecha has only been tested on Linux, but since the game
uses the cross-platform ClanLib library Windows, BeOs, and FreeBSD ports
should only be a recompile away. Programmers with access to compilers on
these systems are welcome to work on ports.
RPM and DEB packagers: Packagers are needed to make the game faster and
simpler to install, and possibly create greater visibility by getting
ClanMecha on a major distribution.
If you are able to help us through a role described here, or in a manner
not listed, please subscribe to the clanmecha-devel mailing list by
going to http://lists.sourceforge.net/mailman/listinfo/clanmecha-devel .
Once you are subscribed, send an e-mail to the list describing your
talents, and we'll see how we can fit you into the project.