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Hello,

I'm currently involved with the clanlib project (a Game SDK project at
www.clanlib.org) and I was wondering if anyone here has been working on
some kind of network synchronisation with lua objects. The idea would be
to register lua objects and have them automaticly being synchronized
from/to a gameserver in a somewhat transparant way. Some of those
objects would only need to be synchronised from server to client and
some the other way. 

Also, are there any publicly available script languages that have this
possibility?
-- 
        Best regards,
                
                Jeroen Janssen

+++
Nanny Ogg never did any housework herself, but she was the cause of
housework in other people.
        -- (Terry Pratchett, Lords and Ladies)
+++