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- Subject: Re: LUA <--> C++ question
- From: erik@... (Erik Hougaard)
- Date: Wed, 15 Mar 2000 15:42:24 +0100
Christophe Gimenez wrote:
>
> Hello,
> Considere the following code, do you think these is a good way (or almost
> quite right) or do you think I was lucky not to have test.exe crashing ?
> Is there a way to simplify the whole operation ?
> void setObjectProperty(void)
> {
> lua_Object params;
>
> params=lua_getparam(1);
>
> ((myObject*)(lua_getuserdata(params)))->setProperty(lua_getnumber(lua_g
> etparam(2)));
> }
You need to use tags.. A tag can asure you that parameter 1 is of type
myObject* otherwise your code will crash if setProperty is called with a
bogus value as parameter 1. So create a tag and assign that tag to the
value you are pushing in createNewObject and test that parameter 1 must
be of that tag type in setProperty.
/Erik