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- Subject: Re: Managing states
- From: erik@... (Erik Hougaard)
- Date: Thu, 10 Feb 2000 18:41:04 +0100
----- Original Message -----
From: "Jim Mathies" <email@example.com>
To: "Multiple recipients of list" <firstname.lastname@example.org>
Sent: Thursday, February 10, 2000 6:13 PM
Subject: RE: Managing states
> This is a single vm / multiple thread solution if I'm reading
> your description correctly?
> What about a multithreaded version of Lua? Is that on the horizon?
> To get around this myself in Windows, I've been experimenting
> around with compiling the Lua src into a cross platform executable
> format such as elf, and then loading it manually into memory
> on a per thread basis. My application requires a single
> Lua lib, one process, multiple threads all executing at the same time.
> I like the time slice idea, except - you have to call that suspend
> to give up control. If a programmer doesn't do this - well, your
> program could lock up or fail. Plus, performance isn't very good
> if you have say, 10 scripts running at the same time.
I'm using my Multistate Lua (www.hougaard.com/lua/lua32.zip) to have a
multithreaded Windows application. I have a state in each thread!