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This is my first message, so - hello everybody.

Is there a way to introduce exception handling to Lua?  I mean, something
like "try {} catch" in C++.
I guess tag methods can be used for this, but I'm new to Lua and cannot
figure out how to do it.
Is it necessary to hack Lua code for this?

I would be very grateful for any hints.

Regards,

Maciej