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- Subject: RE: Game oriented usage of Lua?
- From: Dave Bollinger <DBollinger@...>
- Date: Fri, 28 May 1999 23:39:02 -0400
>> and then in the DllMain you could set global lua functions,etc.
Ah yes, since everything is one big happy process family, this all
works. I'm beginning to see the possibilities here. (But I'm also kinda
getting ahead of myself!)
So, it ought to be possible to set up fully automatic library
extensions, yes? If the extensions are in a DLL and the DLL self-registers
those functions in it's own DLLMain, and it's all the same Lua process...