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> > 3. What functionality whould you want from a Lua Debugger ?:
> I'm used to VC++, so I'd want at least comparable functionality.  Single
> step, step in, step out, break execution, set break-points, conditional
> breaks, look at the call stack.  Perhaps ldb already does these things ( I
> haven't tried it ), but that's what I'd want.

I'd also want to be able to view and set local variables, and execute an 
input string.