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- Subject: Re: lua function arguments
- From: lhf (Luiz Henrique de Figueiredo)
- Date: Mon, 18 May 1998 14:19:52 -0300
>From firstname.lastname@example.org Mon May 18 14:11:34 1998
lhf> The information about the number of parameters a function expects is preserved
lhf> for run time, because it's needed for adjustment.
>Did not know that. However, at the very least it does throw away the
>_names_ of the arguments, correct?
not if $debug is on.
arguments are like local variables and these names are preserved when
$debugging information is requested.
>> Like I said, I don't see any need for a "define function" fallback,
>> given the existence of the "setglobal" tag method.
>functions arn't always setup as globals. However, I was more specifically
>referring to a way to get enough information to recreate the function
>"prototype" including the argument names.
again, if $debug is on, then everything is available.
luac uses this info for creating a listing:
20 function T(x,y,z)
21 local a,b
function defined at "t":20 (9 bytes at 100054f8); used at main+40
locals: x y z (a (b))
0 05 STACK 5
1 03 ARGS 3
2 7B14 SETLINE 20 ; "t":20
4 7B15 SETLINE 21 ; "t":21
6 0101 PUSHNIL 1
8 00 ENDCODE
but of course, luac does use inside information not available in lua.h.
>I don't think I'd use it any, but it seems like it would be useful in
>Steve's Lua graphical programming environment. (as I understand it) Right
>now he has to exert facist control over entry of functions into Lua in
>order to get this information.
For this kind of application, I think that inside information is ok.