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- 1. Re: Valgrind (was: What am I doing wrong?) (score: 39)
- Author: Irayo <irayo.lt@...>
- Date: Sun, 2 Aug 2009 10:16:36 -0500
- Martin> But when I run it under valgrind it shows some errors. There are no Martin> Can somebody confirm that this is not happening only to me? Should I nothing, that's not your problem. you have too
- 2. Re: LuaJIT, pagezero_size, and valgrind (score: 38)
- Author: Benoit Foucher <benoit@...>
- Date: Mon, 18 Apr 2011 11:52:56 +0200
- Hi, I got a similar issue when trying to use LuaJIT with JNLua and the OS X 64 bits Java JVM... it also segfaults. Since I can't relink the JVM with the -pagezero_size flag I had to stick with Lua 5.
- 3. Re: LuaJIT, pagezero_size, and valgrind (score: 38)
- Author: Mike Pall <mikelu-1104@...>
- Date: Mon, 18 Apr 2011 02:01:22 +0200
- Umm, maybe the Valgrind binary itself can be relinked with the -pagezero_size flag? Either run the tests on a 32 bit binary or run the tests on Linux/x64 (where Valgrind works just fine). No chance.
- 4. LuaJIT, pagezero_size, and valgrind (score: 37)
- Author: Douglas Creager <dcreager@...>
- Date: Sat, 16 Apr 2011 12:30:55 -0400
- Hi all, I'm trying to link LuaJIT into an application on 64-bit Mac OS X. Following the instructions on the LuaJIT website, I've added -pagezero_size 10000 to the linker flags; if I don't, I get a se
- 5. Valgrind output gives me an error! (score: 34)
- Author: Groleo Marius <groleo@...>
- Date: Wed, 27 Apr 2005 12:55:08 +0300
- When running valgrind on the two functions below, I get the following errors: 16 bytes in 1 blocks are still reachable in loss record 2 of 6 at 0x1B903043: operator new(unsigned) (vg_replace_malloc.c
- 6. Re: Valgrind output gives me an error! (score: 33)
- Author: Luiz Henrique de Figueiredo <lhf@...>
- Date: Thu, 28 Apr 2005 09:48:10 -0300
- No.
- 7. Re: LuaJIT optimization bug? (score: 20)
- Author: Pierre Chapuis <catwell@...>
- Date: Fri, 19 Aug 2011 18:40:31 +0200
- I have attached to this email the result of a Valgrind run with -O3 -O-fwd (works) and another one with -O3 only (does not work). As I said: better compile a 32 bit binary, since Valgrind isn't near
- 8. Re: LuaJIT optimization bug? (score: 19)
- Author: Pierre Chapuis <catwell@...>
- Date: Fri, 19 Aug 2011 17:30:10 +0200
- I managed to reproduce the bug on a Linux 64 bits VM and run the software in Valgrind. I have attached to this email the result of a Valgrind run with -O3 -O-fwd (works) and another one with -O3 only
- 9. Re: Lua Digest, Vol 198, Issue 1 (score: 13)
- Author: Lingfeng Xiong <jilingshu@...>
- Date: Mon, 15 Mar 2010 23:53:39 +0800
- Hi, I try to rename luasocket.dll to socket.dll and use "require("socket")",it still give me this error.and also,the luaxml has this error too. Parament incorrect?i build these libs on wince5 by vs20
- 10. Follow-up on Holzmann@JPL, Coverity and Tecgraf tools... (score: 12)
- Author: sur-behoffski <sur_behoffski@...>
- Date: Sun, 26 May 2019 20:36:27 +0930
- G'day, [Cross-posting again to lua-l, as I have some questions about code coverage (e.g. Valgrind), and I believe that the IM/CD/IUP modules are only a short distance away from achieving a significan
- 11. Re: Performance improvement in luaL_addlstring (score: 11)
- Author: Majic <majic.one@...>
- Date: Mon, 15 Mar 2010 07:31:13 +0000
- Very nice! :D
- 12. Performance improvement in luaL_addlstring (score: 11)
- Author: Chuck Coffing <clc@...>
- Date: Fri, 12 Mar 2010 07:17:27 -0700
- Hi list, At work we use Lua in an embedded environment. It's a large project that does a lot of network IO. After some profiling, I discovered that luaL_addlstring was consuming a large amount of the
- 13. Re: [LuaJIT] Segmentation Faults When GC'ing (score: 9)
- Author: Alex <initrd.gz@...>
- Date: Thu, 26 Apr 2012 11:13:10 -0500
- Okay, so I've installed Linux+Valgrind but I can't compile LuaJIT in 32bit mode for it to use the system allocator because Ubuntu doesn't provide the debug-symbols-included version of glibc for 32bit
- 14. Re: lua task and pthreads (score: 7)
- Author: Jeff Pohlmeyer <yetanothergeek@...>
- Date: Tue, 14 Jul 2009 01:35:05 -0500
- If you happen to be running on Linux, valgrind[1] sometimes helps to track down those kind of problems: valgrind --tool=memcheck <your-app> - Jeff [1] http://valgrind.org/
- 15. Re: [Patch] Finalization of function objects (score: 7)
- Author: "Thomas Harning Jr." <harningt@...>
- Date: Sun, 22 Mar 2009 14:00:49 -0400
- I just found an ugly valgrind-detect glitch... not 100% sure on how to diagnose this, but inlined is the output. It looks like either it was directly caused by the GC-ed coroutine: ==15379== Memcheck
- 16. Re: Running BoundsChecker on 5.0.2 (score: 7)
- Author: Mike Pall <mikelu-0602@...>
- Date: Sat, 25 Feb 2006 22:30:10 +0100
- Hi, None of these are errors. This is just copying uninitialized memory. Either without using it or by overwriting it later with valid data. Modern memory checkers do validity bit propagation. They s
- 17. Re: heap-buffer-overflow in getobjname (score: 6)
- Author: William Ahern <william@...>
- Date: Tue, 7 Jul 2020 21:46:53 -0700
- FWIW, here's the Valgrind report: ==82295== Memcheck, a memory error detector ==82295== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al. ==82295== Using Valgrind-3.15.0 and LibVEX; rer
- 18. Re: [LuaJIT] Segmentation Faults When GC'ing (score: 6)
- Author: Alex <initrd.gz@...>
- Date: Thu, 26 Apr 2012 13:16:19 -0500
- Valgrind works fine here in 32 bit mode on Ubuntu/x64 10.04. But then I have a populated /usr/lib/debug/lib32/*, which came from libc6-dbg. Not sure this is the same for all Ubuntu releases. Yes. Ye
- 19. Re: [LuaJIT] Segmentation Faults When GC'ing (score: 6)
- Author: Mike Pall <mikelu-1204@...>
- Date: Thu, 26 Apr 2012 19:06:03 +0200
- Valgrind works fine here in 32 bit mode on Ubuntu/x64 10.04. But then I have a populated /usr/lib/debug/lib32/*, which came from libc6-dbg. Not sure this is the same for all Ubuntu releases. Yes. Yes
- 20. Re: luajit-2.0.0-beta6 crash (score: 6)
- Author: Justin Cormack <justin@...>
- Date: Wed, 02 Mar 2011 18:18:23 +0000
- Large amounts of (non tail) recursion runs out of memory eventually. But not necessarily in the same place with Valgrind. Its not an issue. Justin
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