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13. Re: Sandboxing scripts, luaL_openlibs, and require (score: 34)
Author: "Anner J. Bonilla" <annerjb@...>
Date: Fri, 15 May 2009 11:38:55 -0400
have you consider using different virtual machines for each entity? that's what i am going to do for mine not too sure if it's better than threads but i can hope.
14. Sandboxing scripts, luaL_openlibs, and require (score: 34)
Author: Guy Junk <guyjunkaccount@...>
Date: Thu, 14 May 2009 21:39:34 -0300
I am developing a game using C++ where the logic of different entities are controlled by Lua scripts. So, I'd have a collection of scripts that each have a standard set of functions like "nextAction"

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