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Total 296 documents matching your query.

91. Some minor FAQ tweaks (a bit delayed). (score: 95)
Author: Etan Reisner <deryni@...>
Date: Thu, 13 Aug 2009 20:30:51 -0400
A number of these tweaks are simple spelling and grammar fixes the rest are various tweaks which make things flow better, read better, sound better, or explain better (at least if you ask me). Feel f
92. Re: Why no for table-iterator like e. g. "hashpairs"? (score: 83)
Author: nobody <nobody+lua-list@...>
Date: Tue, 5 Nov 2019 20:31:43 +0100
You're putting too much weight on an implementation detail. THERE ARE NO ("indexed") ARRAYS. Lua simply doesn't store the keys if they can be recovered from the position in linear storage (putting st
93. Re: A proposal for the confusing pseudo table ? array concept (score: 83)
Author: Dirk Laurie <dirk.laurie@...>
Date: Mon, 22 Jan 2018 07:08:54 +0200
2018-01-22 4:36 GMT+02:00 KHMan <keinhong@gmail.com>: I use stock Lua as my hammer for everyday tasks [1]. What counts is the number of minutes it takes from when I sit down to when I have the result
94. Lua 4.0, LCC & warnings (score: 81)
Author: davidguy@...
Date: Sat, 21 Jul 2001 04:29:46 +0100
Hi, When compiling Lua with the Lcc-Win32 compiler, I get the following warnings: -- Warning c:\lua-4.0\src\lib\lstrlib.c: 60 indexing array 33[512] out of bounds (512) Warning c:\lua-4.0\src\lib\lst
95. Re: lists with nil play nice for Lua 5.2 (score: 66)
Author: Adrien de Croy <adrien@...>
Date: Fri, 10 Aug 2007 13:51:43 +1200
actually this does cause a bit of confusion. We've got an interface that allows people to manipulate data in a DNS packet which is housed in a C++ object. since DNS packets can have numerous records
96. Re: Lua is about to become history (score: 66)
Author: "Boyko Bantchev" <boykobb@...>
Date: Wed, 3 May 2006 18:48:59 +0300
On 5/3/06, Reuben Thomas <rrt@sc3d.org> wrote: Icon and Lua both demonstrate the benefit of 1-based indexing over 0-based: the ability to count forward from the start of a string and backwards from t
97. Confusive text in Lua doc "Variable Number of Arguments" about "arg" (score: 64)
Author: Philippe Verdy <verdyp@...>
Date: Thu, 9 Sep 2021 09:27:31 +0200
5.2 ? Variable Number of Arguments See https://www.lua.org/pil/5.2.html. [...] CALL PARAMETERS g(3) a=3, b=nil, arg={n=0} g(3, 4) a=3, b=4, arg={n=0} g(3, 4, 5, 8) a=3, b=4, arg={5, 8; n=2} Using tho
98. Re: Finding out the number of requested return values for a Lua-Perl bridge (score: 55)
Author: Rob Hoelz <rob@...>
Date: Fri, 30 Apr 2010 11:03:09 -0500
I think this may be my favorite solution thus far. Good call on the large arrays issue; I'd still like to be able to do something like this: local a, b, c = perl_func(); But I think I can add another
99. Re: Fw: Finding out the number of requested return values for a Lua-Perl bridge (score: 55)
Author: Brian Maher <brimworks@...>
Date: Thu, 29 Apr 2010 22:17:45 -0700
I just had another thought... What about doing syntax like this? local foo = ...some perl function... local result = (perl.scalar(foo))(args_to_foo) This seems like the "closest" thing to how it woul
100. Re: From Lua to Python? (score: 51)
Author: Dibyendu Majumdar <mobile@...>
Date: Sat, 15 Jul 2017 13:01:37 +0100
So I have been trying to understand if there is something about Python that apart from the availability of NumPY makes it more attractive to numeric users than Lua. I asked a few weeks ago what Lua u

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