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- 321. A Lua success story - MUD game implementation (score: 5)
- Author: Nick Gammon <nick@...>
- Date: Tue, 17 Jun 2008 10:19:15 +1000
- Hello everyone, I just wanted to pass on some complimentary remarks I received about Lua recently. I know that lists and forums tend to discuss problems, and when something works perfectly, you often
- 322. Re: getF in lauxlib.c--why call feof? (score: 5)
- Author: Luiz Henrique de Figueiredo <lhf@...>
- Date: Wed, 26 Mar 2008 08:55:22 -0300
- It does in Mac OS X, but in Linux you have to press Ctrl-D twice if you enter some text and three times if you press it immediately! % lua - ^D^D^D % lua - a=1 ^D^D % So, like ET said, it's a precau
- 323. [ANN] Ca3D-Engine with Lua-based map scripting support (score: 5)
- Author: Carsten Fuchs <CarstenFuchs@...>
- Date: Fri, 29 Feb 2008 18:29:37 +0100
- Dear folks, with this mail comes a one-time announcement about the latest release of the Ca3D-Engine, which employs Lua for all it's scripting purposes, especially 2D and 3D GUI definitions and map s
- 324. Re: Lua in gmaes (score: 5)
- Author: Carsten Fuchs <CarstenFuchs@...>
- Date: Fri, 15 Feb 2008 11:13:45 +0100
- Hi, you may want to have a look at my game engine "Ca3DE", where I implemented a Lua binding for map scripting. It supports a type system for binding to objects of a hierarchy of C++ classes and mana
- 325. Re: Justify introducing Lua at my workplace? (score: 5)
- Author: Irayo <irayo.lt@...>
- Date: Wed, 28 Nov 2007 07:15:28 -0600
- @Don: your theory is fine for US people, but lack of love for Lisp is also observed in non-English speaking places. I learned quite recently that the word "lisp" also had another meaning than "nail c
- 326. Re: Justify introducing Lua at my workplace? (score: 5)
- Author: Don Hopkins <dhopkins@...>
- Date: Wed, 28 Nov 2007 13:57:05 +0100
- @Don: your theory is fine for US people, but lack of love for Lisp is also observed in non-English speaking places. I learned quite recently that the word "lisp" also had another meaning than "nail c
- 327. Job opportunity - Lua coding (score: 5)
- Author: "Robert Aronsson" <robert.aronsson@...>
- Date: Fri, 30 Mar 2007 21:56:39 +0200
- Hi all, We are seeking Lua coders for a few projects for customers and partners. Our product is a server monitoring system that have Lua integrated to make it possible for customers to extend our sys
- 328. Re: DSLua project (score: 5)
- Author: askok@...
- Date: Mon, 05 Mar 2007 13:44:37 +0200
- Also my girl and my Mom :) have DS'es, so it'd be cool to hear further reports on your journey. Does DSLua use an integer patched (speed optimized) version of Lua -- I think not? On Mon, 05 Mar 2007
- 329. DSLua project (score: 5)
- Author: Philippe Lhoste <PhiLho@...>
- Date: Mon, 05 Mar 2007 10:47:01 +0100
- As I recently bought a storage card for the Nintendo DS console of my daughter, I finally took a closer look at the world of homebrew games (ie. non-commercial programs made by amateurs), hoping to f
- 330. Re: occasional threading in lua (score: 5)
- Author: "Russ Cox" <rsc@...>
- Date: Fri, 17 Nov 2006 07:14:05 -0500
- check my Helper Threads Toolkit (http://luaforge.net/forum/?group_id=163). it's a general framework that lets you write C modules that run in a separate pthread. Thanks. I did look at that, but that
- 331. Re: occasional threading in lua (score: 5)
- Author: Javier Guerra <javier@...>
- Date: Fri, 17 Nov 2006 04:41:55 -0500
- check my Helper Threads Toolkit (http://luaforge.net/forum/?group_id=163). it's a general framework that lets you write C modules that run in a separate pthread. -- Javier Attachment: pgprnzJJvR0F1.p
- 332. Re: Lua as a "domain specific language"? (score: 5)
- Author: PA <petite.abeille@...>
- Date: Sun, 12 Mar 2006 19:45:17 +0100
- Lua, along with Lisp, APL, and Smalltalk can be considered a Domain Oriented Programming (DOP) language. That mostly means that it's really good for building DSLs. (For more information check out Tho
- 333. Re: question on forcibly stopping a thread (score: 5)
- Author: David Andersen <david@...>
- Date: Thu, 08 Dec 2005 01:50:21 -0800
- After reading the "lua_State and garbage collection" thread in http://mirrors.dotsrc.org/lua/lua-l-recent.gz I decided to look into luaL_ref. So I googled for "luaL_ref lua_newthread" and found this
- 334. Re: community project? (score: 5)
- Author: PA <petite.abeille@...>
- Date: Thu, 3 Feb 2005 16:20:30 +0100
- Or perhaps a little bit of all the above and turn the existing "LuaForge" into an out-of-the-box application to handle most software development issues. Dude, you've just read my mind. My preliminary
- 335. Re: Simple and preliminary wiki implementation (score: 5)
- Author: PA <petite.abeille@...>
- Date: Thu, 3 Feb 2005 15:14:51 +0100
- It probably doesn't any good to announce this now, but my wiki implementation using CGILua is running at http://www.ventonegro.org/testwiki/. It has only basic formatting, page creation and editing,
- 336. RE: LuaJava and JAXP (score: 5)
- Author: "Joao Machado" <joaocm2@...>
- Date: Thu, 19 Feb 2004 15:18:41 -0300
- Hi, This is a Java reflection problem. If you call this method by reflection, even directly in Java, you get the same error. This google cached page shows it : http://216.239.51.104/search?q=cache:UH
- 337. RE: Lua List Spam (score: 5)
- Author: "Richard Vandenberg" <richard@...>
- Date: Thu, 3 Apr 2003 10:19:03 -0800
- Regarding the spam, it seems to me that a simple spam filter would get rid of the majority of the junk. Maybe not all, but would 95%+ be acceptable? The reason I ask is that we developed a filter (in
- 338. Re: Lua List Spam (score: 5)
- Author: Luiz Henrique de Figueiredo <lhf@...>
- Date: Wed, 26 Mar 2003 09:09:06 -0300
- John Belmonte: Gustavo Niemeyer: John meant *raw* archives, like lua-l-archive.gz, which you can download from lua.org. This is really raw, in the sense that it contains the raw messages sent to the
- 339. Re: Lua List Spam (score: 5)
- Author: Gustavo Niemeyer <niemeyer@...>
- Date: Wed, 26 Mar 2003 02:31:37 -0300
- They do provide archives: http://sourceforge.net/mailarchive/forum.php?forum_id=2445 Conectiva would probably be glad to host that list. -- Gustavo Niemeyer [ 2AAC 7928 0FBF 0299 5EB5 60E2 2253 B29A
- 340. About game scripting (score: 5)
- Author: "Thomas.lavergne" <thomas.lavergne@...>
- Date: Thu, 19 Sep 2002 23:12:12 +0200
- They was a discution about game scripting on flicode and lua was listed some times, you can read the discution at : http://www.flipcode.com/cgi-bin/msg.cgi?showThread=00003233&forum=general&id=-1 --
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