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201. Re: Low level table routines (Was: ipairs deprecated?) (score: 9)
Author: Dirk Laurie <dirk.laurie@...>
Date: Wed, 13 Mar 2013 16:17:58 +0200
2013/3/13 Roberto Ierusalimschy <roberto@inf.puc-rio.br>: Not publicly, except for a brief discussion (14 and 15 February 2013) on https://groups.google.com/forum/?fromgroups=#!forum/lua-table-semant
202. Re: Update to Wiki refused (score: 9)
Author: John Belmonte <john@...>
Date: Wed, 4 Jan 2012 08:27:09 -0700
I just spent about 45 minutes reworking the LuaPowerPatches page, and at the end of it, I get "Sorry, your change was not accepted". As I made a smaller change to the power patches archive page in th
203. Update to Wiki refused (score: 9)
Author: Reuben Thomas <rrt@...>
Date: Wed, 4 Jan 2012 13:51:21 +0000
I just spent about 45 minutes reworking the LuaPowerPatches page, and at the end of it, I get "Sorry, your change was not accepted". As I made a smaller change to the power patches archive page in th
204. Re: Luacrypto does not seem to successfully install on two platforms. (score: 9)
Author: Klaus Ripke <paul-lua@...>
Date: Tue, 21 Jul 2009 11:07:23 +0200
and of course there's LHF's lmd5 with SHA-1 support http://luaforge.net/forum/forum.php?forum_id=415 regards
205. Re: Luacrypto does not seem to successfully install on two platforms. (score: 9)
Author: Klaus Ripke <paul-lua@...>
Date: Tue, 21 Jul 2009 11:04:32 +0200
see slncrypto for a small implementation of SHA-1, no additional libs needed http://luaforge.net/forum/forum.php?forum_id=415 cheers Klaus
206. Re: Lua bindings for Posix semaphores? (score: 9)
Author: Norman Ramsey <nr@...>
Date: Sat, 20 Dec 2008 21:07:29 -0500
It needs to interact with non-Lua code, but that code is not already using semaphores. I had a look and it seems to be a nice project. However, I have never been terribly comfortable with Linda tupl
207. Re: Lua bindings for Posix semaphores? (score: 9)
Author: askok@...
Date: Wed, 10 Dec 2008 09:55:18 +0200
Do you need it for interacting with some non-Lua code (which is already using semaphores) or just for managing multithreading? If the latter, try i.e. Lanes. http://luaforge.net/forum/forum.php?forum
208. Re: [ANN] Lua For Windows v5.1.3.3 Public Alpha2 released (score: 9)
Author: Stefan <stefan@...>
Date: Wed, 21 May 2008 10:38:28 -0700
steve donovan wrote: On Wed, May 21, 2008 at 4:55 AM, Ross Berteig <Ross@cheshireeng.com> wrote: I do have some minor concerns about the dependency on the new C runtime DLL, but I suspect I have to s
209. LNUM 2008 patch is ready :) (score: 9)
Author: Asko Kauppi <askok@...>
Date: Mon, 17 Mar 2008 15:18:26 +0200
Hi, everyone. I'd like to initiate discussion about number modes in Lua. It's sometimes seen on the list that people find it hard to change the default number types (they can be changed in Lua, but n
210. Re: ANN: luaSub 0.41 syntax front-end (score: 9)
Author: Fabien <fleutot+lua@...>
Date: Tue, 22 Jan 2008 14:27:31 +0100
About luasub/metalua comparison: First and foremost, both systems don't have the same purpose: metalua's core is about compile-time meta-programming, i.e. it tries to provide the best possible abstra
211. Re: Create 'overridden' lua_tolstring/lua_tostring (score: 9)
Author: "Thomas Harning Jr." <harningt@...>
Date: Mon, 8 Oct 2007 22:16:53 -0400
-- Thomas Harning Jr.
212. Create 'overridden' lua_tolstring/lua_tostring (score: 9)
Author: "Thomas Harning Jr." <harningt@...>
Date: Fri, 21 Sep 2007 00:45:29 -0400
Would it be possible to override lua_tolstring/lua_tostring such that they could use a userdata function that returns a pointer+length into an 'external' buffer that could be guaranteed to be unchang
213. How to determine if all arguments are nil? (score: 9)
Author: Tim Hunter <TimHunter@...>
Date: Thu, 28 Jun 2007 20:39:14 -0400
I have a varargs function. What is the Lua idiomatic way of determining if all the arguments are nil? I've thought of two ways: 1. #{...} == 0 2. next{...} == nil This function is called very frequen
214. [ANN] LuaEvent 0.1.0 Released (score: 9)
Author: "Thomas Harning Jr." <harningt@...>
Date: Mon, 11 Jun 2007 11:49:56 -0400
http://luaforge.net/forum/forum.php?forum_id=1236 LuaEvent is a binding layer for libevent to Lua. This release offers a mostly-working copas replacement. Later releases may offer more powerful featu
215. Re: SQL syntax in Lua? (score: 9)
Author: PA <petite.abeille@...>
Date: Wed, 8 Mar 2006 19:51:44 +0100
Perhaps one could use something like Han Zhao's Lip syntax: { { id, gt, 0 }, And { id, lt, 10 }, Or { date, eq, today } } http://luaforge.net/forum/forum.php?forum_id=709 Well, talking of which: "CL
216. Re: SQL syntax in Lua? (score: 9)
Author: PA <petite.abeille@...>
Date: Wed, 8 Mar 2006 18:51:54 +0100
Where("id",GREATER,0,AND,"id",LESS_OR_EQUAL,10) :-P Hmmm... what about grouping? ( ( id > 0 and id < 10 ) or ( date = today ) ) Perhaps one could use something like Han Zhao's Lip syntax: { { id, gt
217. Re: [LuaCheia] Sourceforge project accepted. (score: 9)
Author: "Martin Spernau" <martin@...>
Date: Wed, 12 Feb 2003 23:23:05 +0100
Ok Website is up, but it's a static copy for now.(SF.net does not support fetching files via PHP remotely) We need to decide if we want to keep documenting/planning on lua-users.org/wiki/ or if we wa
218. Re: [LuaCheia] Sourceforge project accepted. (score: 9)
Author: "Martin Spernau" <martin@...>
Date: Wed, 12 Feb 2003 22:52:06 +0100
Good News! HomePage coming ASAP. -Martin -- Original Message -- From: "Björn De Meyer" <bjorn.demeyer@pandora.be> To: "Multiple recipients of list" <lua-l@tecgraf.puc-rio.br> Sent: Wednesday, Februar
219. [LuaCheia] Sourceforge project accepted. (score: 9)
Author: Björn De Meyer <bjorn.demeyer@...>
Date: Wed, 12 Feb 2003 21:33:59 +0100
The project page is here: http://sourceforge.net/projects/luacheia I've added most uspeople who wanted to be included with ample permissions. I made Martin Spernau the second project administrator, a
220. NebLUA Design Thoughts (score: 9)
Author: "James Hearn" <james.hearn@...>
Date: Tue, 5 Feb 2002 11:38:31 -0600
Hi, I've been having an interesting discussion about how I embedded Lua into the game programming engine Nebula. It thought it might be of interest to some of the people here, so here's a link to the

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