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- 41. Re: Currency representation in Lua (score: 44)
- Author: Rob Kendrick <rjek@...>
- Date: Mon, 5 Sep 2016 09:39:09 +0100
- Another thing that is important to remember: Not all currencies are decimal, and actually most currencies are /centimal/. There exist currencies where the subdivision is not 100: 10 and 1000 exist. T
- 42. Re: Next Version of Lua? (score: 44)
- Author: Asko Kauppi <askok@...>
- Date: Wed, 10 Jun 2009 20:44:22 +0300
- Yes, we have. http://lua-users.org/cgi-bin/namazu.cgi?query=fixed+point&idxname=lua-l&max=20&result=normal&sort=score Olivier Hamel kirjoitti 10.6.2009 kello 19:16: Have we considered adding fixed po
- 43. Re: Currency representation in Lua (score: 41)
- Author: Diogo Mildenberger <diogo.milde@...>
- Date: Tue, 6 Sep 2016 09:02:50 -0300
-
- 44. Re: Lua Tables (score: 41)
- Author: Pierre Chapuis <catwell@...>
- Date: Tue, 17 Jan 2012 15:43:07 +0100
- On 2012-01-17 15:29, Sandeep Ghai wrote: Hello Everyone, I am learning Lua starting from the basics. I am right now doing with 'Tables'. But I am stuck at some point. I have read upto the tables havi
- 45. Re: Integer patch for Lua 5.1 final (score: 38)
- Author: "Ben Sunshine-Hill" <sneftel@...>
- Date: Sun, 26 Feb 2006 15:59:40 -0800
- I vaguely recall, though, someone on this list doing fixed point in Lua to make it work with BREW. It would be interesting to combine the two patches. You'd still only have one choice of fixed-point
- 46. Re: lua state serialization (WAS: Lua state) :: a poll (score: 36)
- Author: Ben Sunshine-Hill <bsunshin@...>
- Date: Mon, 21 Jun 2004 09:35:04 -0700
- What you're basically talking about is plua (see the Wiki) for Win32. It's a good idea, assuming full serialization like that fits your needs. Note that if you have any exported functions that may ch
- 47. Re: Functions as first-class objects (score: 34)
- Author: Alejandro Reimondo <aleReimondo@...>
- Date: Sat, 8 Sep 2018 12:54:05 -0300
- In in conventional computing paradigm, the source is the most important product of programmer efforts. As the person is outside of the system (because the system will run somewhere else, in anothe
- 48. RE: Integer patch for Lua 5.1 final (score: 34)
- Author: "Nijdam, Marc" <mnijdam@...>
- Date: Mon, 27 Feb 2006 11:30:51 -0800
- Yep and that's what we did for now on BREW as well... We should be able to use floats shortly though FP exceptions will still be messy <snip> Yes, I have been looking at luaconf.h now, as well as sea
- 49. Re: Integer patch for Lua 5.1 final (score: 34)
- Author: "Daniel Collins" <daniel.collins@...>
- Date: Mon, 27 Feb 2006 12:41:37 +1030
- <snip> Yes, I have been looking at luaconf.h now, as well as searching through the lua-list archives. I think that changing LUA_NUMBER to int (along with the associated changes in luaconf.h) will wo
- 50. Re: ## operator (error) (score: 33)
- Author: Andrew Starks <andrew.starks@...>
- Date: Sun, 23 Nov 2014 12:52:42 -0600
- On Sunday, November 23, 2014, <tonyp@acm.org> wrote: You’re almost right! But, I avoided to use the word decimal, I only used the word digit. (BTW ‘always’ was in reference to &lsqu
- 51. Re: ## operator (error) (score: 33)
- Author: <tonyp@...>
- Date: Sun, 23 Nov 2014 20:32:18 +0200
- You?re almost right! But, I avoided to use the word decimal, I only used the word digit. (BTW ?always? was in reference to ?writing? so I hope no one else will pop up saying that before that there wa
- 52. Re: New array type? (was: 'table' as fallback for tables) (score: 31)
- Author: steve donovan <steve.j.donovan@...>
- Date: Thu, 7 Jul 2016 09:26:05 +0200
- It seems a specialized case to me? But that makes sense... OK, I see, like varargs... OK, I do see the point. This will cover most of the cases.
- 53. Re: Try-catch and try-finally (score: 31)
- Author: Sean Conner <sean@...>
- Date: Tue, 31 May 2016 13:24:44 -0400
- It was thus said that the Great Alysson Cunha once stated: A long time ago in college I was writing a program and wanted to log any errors. The context of the program was such that I could not assume
- 54. Re: Luaw version 1.1.0 released (score: 31)
- Author: raksoras lua <raksoraslua@...>
- Date: Sat, 30 May 2015 13:06:19 -0700
- Sorry, forgot to include the link :) https://github.com/raksoras/luaw/releases/tag/v1.1.0 Regards, - Susheel
- 55. Luaw version 1.1.0 released (score: 31)
- Author: raksoras lua <raksoraslua@...>
- Date: Sat, 30 May 2015 11:46:53 -0700
- - Supports both PUC-Rio Lua and LuaJit - Single integrated build that builds all dependencies including libuv, PUC-Rio Lua, LuaJit and Luaw itself in single make command - Multipart file upload parse
- 56. RE: lua state serialization (WAS: Lua state) :: a poll (score: 31)
- Author: "Alex Evans" <aevans@...>
- Date: Mon, 21 Jun 2004 17:13:13 +0100
- Hello, One solution to this problem which I am toying with the idea of using, is to allocate a pool of memory for use by the entire Lua environment (ie the LuaState and all its allocations), and poin
- 57. Re: Can a Lua implementation use 63-bit integers or even "big integers"? (score: 29)
- Author: Philippe Verdy <verdyp@...>
- Date: Sun, 5 Sep 2021 13:51:08 +0200
- Yes, 64 bit pointers are larger than everything needed in Lua apps. In fact 64-bit OSes allow 64-bit pointer for memory addressing only in a more limited user space (in virtual memory) and keeps some
- 58. Re: Can a Lua implementation use 63-bit integers or even "big integers"? (score: 29)
- Author: Coda Highland <chighland@...>
- Date: Tue, 31 Aug 2021 09:38:26 -0500
- I never said anything about using NaN tagging for integers. I was analogizing using the high bit to tag an integer versus other kinds of values to using NaN to tag a float versus other kinds of value
- 59. Re: Can a Lua implementation use 63-bit integers or even "big integers"? (score: 29)
- Author: Philippe Verdy <verdyp@...>
- Date: Tue, 31 Aug 2021 15:30:45 +0200
- Using NAN tagging for integers is stupid: this means seeting the exponent part to the value used by NAN, then use the sign bit and mantissa field to store the integer value (except for 0 which uses t
- 60. Re: C binding strategy (score: 29)
- Author: Coda Highland <chighland@...>
- Date: Mon, 13 Aug 2012 22:34:16 -0700
- My first recommendation given your use case is to consider using LuaJIT if it's available for your platform. You can then use your struct definitions directly from Lua code (point.x and point.y work
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