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201. Re: Lua Library Design Workshop (score: 1)
Author: John Belmonte <jvb@...>
Date: Wed, 27 Feb 2002 01:50:33 +0900
Roberto wrote: Namespaces is only one of the uses of the global declaration. But remember that, in Lua, almost every function is global (print, write, etc.), so a simple "namespace T" would not be ve
202. lua_rawget/seti (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 28 Feb 2002 13:24:02 +0900
Due to their convenience, it is tempting to use the rawget/seti API functions for accessing arrays. However, because of the raw access, they will fail when given a proxy table. I think with the new g
203. Re: Serializing Closures in Lua (score: 1)
Author: John Belmonte <jvb@...>
Date: Tue, 05 Mar 2002 20:12:18 +0900
Brian Chin wrote: I'm making a game system, in which I require to save the internal state of the Lua virtual machine. For stuff like C++, this is normally fairly easy, since it's just data. However,
204. Re: 'gc' tag method (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 21 Mar 2002 23:06:37 +0900
Hi, Take a look at the section "Safe Object Destructors" in my Lua technical note on weak references (http://www.lua.org/notes/ltn006.html). -John -- OpenPGP encrypted mail welcome.
205. Re: about the next version (score: 1)
Author: John Belmonte <jvb@...>
Date: Wed, 17 Apr 2002 12:06:27 +0900
Is there any update on the possibility of changing to a standard license? -John -- OpenPGP encrypted mail welcome.
206. Re: about the next version (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 18 Apr 2002 01:56:45 +0900
No, but now Lua is classified as "free software" by the FSF (which means that its license was verified by them). See http://www.gnu.org/directory/lua.html I would like an important question answered:
207. Re: about the next version (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 18 Apr 2002 12:28:28 +0900
John Passaniti wrote: So what's the real concern here (in opposition to a theoretical concern)? Are you intending to use Lua in a way that http://www.lua.org/copyright.html doesn't already cover? I'm
208. Re: about the next version's license agreement (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 18 Apr 2002 16:06:29 +0900
At no time did I suggest that Lua switch to a GPL license. Your conclusion that Lua can't be embeded in GPL'd software is unfounded. That's exactly why I've posed the question: is the Lua license GPL
209. Re: about the next version's license agreement (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 18 Apr 2002 21:55:36 +0900
There are already several instances of license flamewars in lua-l's history, and as I see it no point in having another one. I tried to state clearly that I'm not promoting or defending the GPL. Like
210. Re: about the next version's license agreement (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 18 Apr 2002 22:54:29 +0900
I agree that the Lua license looks similar. I hope it is compatible as you say. However, and I mean no disrespect, the official word has to come from GNU by them adding the Lua license to their compa
211. Re: x:sin() vs. math.sin(x) (score: 1)
Author: John Belmonte <jvb@...>
Date: Sun, 21 Apr 2002 03:07:46 +0900
Someone turned your favorite sweatshirt inside out. So will you suddenly hate it, or realize that it's your favorite sweatshirt turned inside out? If I have x:sin() then certainly I can make a functi
212. Re: Licensing question (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 16 May 2002 20:31:17 +0900
%ident lua lua: $Lua: Lua 4.0 Copyright (C) 1994-2000 TeCGraf, PUC-Rio $ $Authors: W. Celes, R. Ierusalimschy & L. H. de Figueiredo $ I think we mean that you're not allowed to remove this from you b
213. Re: Licensing question (score: 1)
Author: John Belmonte <jvb@...>
Date: Fri, 17 May 2002 14:31:17 +0900
Björn De Meyer wrote: I also apologise to but in here, but if I understand what the FSF says, it is exactly the requirement that the copyright is mentioned in the documentation that could cause incom
214. Re: Licensing question (score: 1)
Author: John Belmonte <jvb@...>
Date: Sat, 18 May 2002 13:07:48 +0900
... - expat (or MIT) license: "The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software." Again, how does that apply to binary (r
215. Re: new license (score: 1)
Author: John Belmonte <jvb@...>
Date: Tue, 21 May 2002 23:28:40 +0900
That's great news. Apologies to the Lua authors and other list members for my whining on the subject. -John -- OpenPGP encrypted mail welcome.
216. [ANNOUNCE] lua-l archive at lua-users.org (score: 1)
Author: John Belmonte <jvb@...>
Date: Sat, 25 May 2002 16:57:07 +0900
A searchable HTML archive of lua-l is now available: http://lua-users.org/lists/lua-l/ The motivation was to provide an alternative to the archive at Yahoo Groups, which forces users to click through
217. Re: [ANNOUNCE] lua-l archive at lua-users.org (score: 1)
Author: John Belmonte <jvb@...>
Date: Mon, 27 May 2002 07:53:57 +0900
james@mathies.com wrote: This is really nice compared to yahoo's egroups mess these days. But, unfortunately I have one complaint: each post has unprotected email addresses just waiting for a spam ha
218. Re: Lua documentation, Python, etc. (score: 1)
Author: John Belmonte <jvb@...>
Date: Tue, 04 Jun 2002 16:08:13 +0900
You left out some vital info about your project, like whether you are on a PC or game console. Assuming you have the luxury of a fast CPU, virtual memory, and hard disk storage, the vast library reso
219. Re: My wish list :) [RE: How can we make lua better?] (score: 1)
Author: John Belmonte <jvb@...>
Date: Thu, 06 Jun 2002 11:08:12 +0900
I'm not interested in taking sides on this, just plugging the lua-l archive :-). After spending a while on this list, you notice that some issues come up repeatedly. As Rici points out there are subt
220. Re: Ironic comment RE: cooperative multitasking (score: 1)
Author: John Belmonte <jvb@...>
Date: Sun, 09 Jun 2002 11:56:08 +0900
nope and b) a more newbie-friendly syntax. you must be joking? In my case Lua finds itself only being used for configuration, and only in the one-third of the game I coded. The reason we don't use it

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