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161. lua.h "private section" (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Wed, 5 Sep 2001 19:49:11 +0900
In the 4.1 alpha release, a few things bother me about the contents of the LUA_PRIVATE ifdef in lua.h, called "useful definitions for Lua kernel and libraries". If something is said to be useful, tha
162. Re: Optimizing Lua memory access/usage... (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Mon, 10 Sep 2001 10:58:53 +0900
In my project I gave up on using Lua in the "main loop" long ago and just confined it to init time. Even so it's much better than life-before-Lua. Still, I'm interested in seeing how others manage in
163. Re: Optimizing Lua memory access/usage... (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Mon, 10 Sep 2001 14:53:55 +0900
Such an incremental garbage collector will allow hard real-time deadlines to be met, but will not solve fragmentation issues. These are separate problems. Lua's memory use can be tuned to alleviate g
164. Re: Optimizing Lua memory access/usage... (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Tue, 11 Sep 2001 10:28:08 +0900
Along these lines I'd also recommend the article "Memory Management in C++" by Nathan C. Myers (http://www.cantrip.org/wave12.html). It suggests how to unify memory management and work with several h
165. Re: Lua in .deb form (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Thu, 13 Sep 2001 10:52:45 +0900
I'm a fan of both Debian and Lua, but allow me to play devil's advocate... what is the purpose of the binary distribution? Who is it useful to and how?
166. Re: Lua in .deb form (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Thu, 13 Sep 2001 16:58:03 +0900
So the binary package includes the headers and library? I thought something like that belongs in a -dev package? Anyway, especially with 4.1, there are several configuration options implemented with
167. Re: Multiple instances or one global? (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Thu, 20 Sep 2001 15:07:32 +0900
With float numbers and 32-bit VM instruction I'm seeing only 11k per state.
168. Re: Thinking about Lua memory management (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Fri, 21 Sep 2001 15:37:51 +0900
I agree with this, but will try to explain it more clearly. First let's throw out the term "game programming" as too general. A graphical strategy game running on a PC is worlds apart from a first-pe
169. Re: site map (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Sat, 22 Sep 2001 12:11:19 +0900
... How about moving this page to the wiki? I have been meaning to add a new markup that will create an anchor index to all headings on a page. With that we could do something just like the uses page
170. Re: [Newbie] userdata (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Mon, 24 Sep 2001 10:48:04 +0900
Adding to what Christian wrote: if you just want to push a plain pointer and don't care about the tag, use the lua_pushuserdata macro. -John
171. Re: Two small questions/comments (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Mon, 24 Sep 2001 19:01:14 +0900
About the -- comments, a subtle annoyance is that the standard diff tool (with common -u option) uses '-' to mark deleted lines, so deleted Lua comments are hard to catch. Since Lua ended up supporti
172. Re: Two small questions/comments (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Mon, 24 Sep 2001 20:38:04 +0900
it The extra bytecode size may be an issue in some situations, but maybe we could look forward to some simple compiler optimizations in this area? In any case I really don't think a few "if nil's" p
173. Re: stdlua.lua (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Thu, 27 Sep 2001 21:49:57 +0900
I'm not sure how useful this will be in practice. Is the point to shave bytecodes? Maybe it's not an issue for the intended audience. Furthermore in utility libraries I've written, functions often h
174. Re: Creating Strings Piece by Piece (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Fri, 28 Sep 2001 19:18:49 +0900
Don't forget that there's a concat tag method. -John
175. Re: set/getuserdata set/gettype tag methods (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Fri, 28 Sep 2001 23:06:46 +0900
This exists in Edgar's Sol and is called "newindex". See the thread "index tag method" from February 2001. -John
176. Re: GCC 3.0 C++ ABI & Lua (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Tue, 6 Nov 2001 12:51:51 +0900
Hello, I use ABI-aware Lua code to let me poke around in simple C data structures without the need for generated wrapper code. (The initial description of this was posted as "podlib vaporware" in Jun
177. Re: ANN: LuaState (A C++ Lua Wrapper and enhanced Lua 4.1 Distribution) (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Fri, 9 Nov 2001 12:20:52 +0900
Hi, I had written a rough library implementing some of Perl's pack/unpack but never made it public, and it sits unused in my project now. It was working fine, but in the end a system like that suffe
178. Re: Announcement of wxLua (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Thu, 15 Nov 2001 19:54:45 +0900
I'd like to comment about this, although I only know the details as far as posted to lua-l. Just because someone has the ability to write a program doesn't necessarily mean they are aware of the lega
179. Re: Lua License (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Fri, 16 Nov 2001 12:37:47 +0900
I don't see any incompatibilities either, but me or you saying that is quite different from a lawyer blessing two licenses as "compatible". We also need to answer the question of whether someone can
180. Re: Lua License (score: 1)
Author: "John Belmonte" <jvb@...>
Date: Fri, 16 Nov 2001 21:27:23 +0900
I'm not going to take you up on that, but to summarize you have two choices as far as free software. (I forgot the pill colors in that Matrix scene.) There is free software that stays free (GPL, etc)

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