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I couldn't find, on the wiki, a simple tutorial that walks you through the creation and packaging of a DLL-based Lua+C application: symbols exportation, DLL building with the most widespread win32 C compilers, avoidance of multiple Lua images, package loading... It would be neat if some win32 knowledgeable member took the pain to illustrate this with the simplest application possible.

Or maybe it's already there and I missed it?

-- Fabien.