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While I don't know all the details, my understanding is the author, Mike Pall, doesn't like Lua 5.3.

You could look at switching over to the ‎LuaJIT project as it is currently frozen at the 5.1 syntax and supports Coco out of the box because it's the same author (Mike Pall)?

Good luck!
Russ

Sent from my BlackBerry 10 smartphone on the Virgin Mobile network.
From: Bizins'kyi Yurii
Sent: Thursday, October 13, 2016 11:17 AM
To: lua-l@lists.lua.org
Reply To: Lua mailing list
Subject: LuaCoCo+Lua 5.3.x

Hi,

I'm porting older game to x64 platform. It uses Lua 5.1 (alpha) + LuaJIT 1.0.3. It also uses LuaCoCo patch, specifically lua_newcthread from it. To get x64 support I have 2 options: either take Lua 5.3.x or LuaJIT 2.0.x, but neither have LuaCoCo support. Is there any change that LuaCoCo patch will be adapted to Lua 5.3.x or LuaJIT 2.0.x.

Thank you.
With best regards,
Yurii Bizinskyi